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2/18/09

Programming Game AI by Example + source Code

Programming Game AI by Example with source code.
by Mat Buckland
ISBN 1-55622-078-2

This easy-to-follow book provides a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++.

The objective of the book you hold in your hands is to provide a solid and practical foundation to game AI, giving you the confidence to approach new challenges with excitement and optimism. AI is an enormous topic, so don’t expect to come away from this book an expert, but you will have learned the skills necessary to create entertaining and challenging AI for the majority of action game genres. Furthermore, you will have a sound understanding of the key areas of game AI, providing a solid base for any further learning you undertake. And let me tell you, the learning process is endless!

Being a good game AI programmer is not just about knowing how to implement a handful of techniques. Of course, individual techniques are important, but how they can be made to work together is more vital to the AI development process. To this end, this book spends a lot of time walking you through the design of agents capable of playing a team sports game (Simple Soccer) and a deathmatch type shoot-’em-up (Raven), demonstrating clearly how each technique is used and integrated with others. Furthermore, Simple Soccer and Raven provide a convenient test bed for further experimentation, and within the conclusions of many of the chapters are suggestions for future exploration

link as follows.

link is valid from 30 dec. 2008 till 90 days.

let me know if link is broken or invalid

http://rapidshare.com/files/178075780/Programming_Game_AI_by_Example.rar.html

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